16:16:57:588NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
16:16:57:638NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
16:16:57:639NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
16:16:57:639NoneStarting the application, version is V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)...
Amplitude.Framework.Application:OnApplicationStarting()
16:16:57:639NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.
Amplitude.Mercury.Application:OnApplicationStarting()
16:16:57:655NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
16:16:57:667NoneLoading registry file 'C:/SteamGames/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:16:57:696NoneRegistry file 'C:\Users\Myssu\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:16:57:730NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
16:16:57:811NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:16:57:825NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:16:57:829NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:16:57:859NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
16:16:58:350NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
16:16:59:157NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
16:16:59:158NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
16:16:59:234NoneUsing digital distribution credentials: 'Myssu', 0x0110000101aa071c, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
16:16:59:234NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__105:MoveNext()
16:16:59:235NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
16:16:59:240NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
16:16:59:488NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
16:16:59:603NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
16:16:59:650NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
16:16:59:667NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:014NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:014NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:020NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:00:343NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:00:698NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:00:718NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:783NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:784NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:784NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:789NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:790NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:791NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:00:824NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
16:17:00:826None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
16:17:00:893NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:00:899NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
16:17:00:905NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
16:17:01:071NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
16:17:01:129NoneScanned 124 assemblies in 57 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
16:17:01:677NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:01:686NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:01:688NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:01:861NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:01:890NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:02:016UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
16:17:02:023NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:02:113NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:03:210NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:03:214NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:04:863NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
16:17:04:863None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
16:17:04:865NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
16:17:04:905NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:05:120NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:05:121NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
16:17:05:127NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
16:17:05:128NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
16:17:05:129NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
16:17:05:415NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
16:17:05:420UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:17:06:186NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
16:17:06:250NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
16:17:06:250NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
16:17:06:250NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
16:17:06:252NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
16:17:06:272NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
16:17:06:273NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
16:17:06:330UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:17:07:255NoneMovie start after 6.4347596
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
16:17:10:068NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
16:17:10:068NoneMovie end after 9.2487334
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
16:17:10:071NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:10:120NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:10:228NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:10:269NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:10:276NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:10:684NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
16:17:10:685None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
16:17:10:686None[Analytics] Starting Analytics Public Session with user_id 76561197988185884 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540); sessionId ed85502e94e34d7c97218ae65921379a
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
16:17:10:814NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
16:17:10:819NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
16:17:10:993NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:411NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:468NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:49:469NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:50:753NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
16:17:51:498NoneSpent 40.6783267 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
16:17:51:536NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
16:17:51:588NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
16:17:51:588NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
16:17:51:588NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
16:17:51:793None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
16:17:51:793None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
16:17:51:911None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
16:17:51:911None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
16:17:52:069UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:53:558None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:17:53:559None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:17:53:631None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:17:53:641UI Steam[UI] Finished loading out-game windows windows in 1.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:53:665NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
16:17:53:668NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:53:673NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:54:292NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:54:616NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:54:685NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:55:636NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:55:640NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:458NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:459NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:461NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:463NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:473NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:56:477NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:17:59:194NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
16:17:59:785NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
16:18:29:132NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
16:20:26:400NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
16:20:26:405NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:26:405NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
16:20:26:412NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
16:20:26:428NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
16:20:26:437NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
16:20:26:441NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
16:20:26:446NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
16:20:31:675UI Steam[UI] The PictureRequest c89445d402394144a79dfbe2b4f5a785 is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:36:125UI Steam[UI] The PictureRequest 8ac17dc6550d4ec38dc2f3de560221be is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:38:976UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:39:391UI Steam[UI] The PictureRequest 1e29836bfbcf4e7c9d16bd6d3139aaa0 is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:39:757UI Steam[UI] The PictureRequest 4e9d7e203ca64997851f82f0de60a041 is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:40:422None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:623UI Steam[UI] The PictureRequest 5328818b913947588dd1c20034b3f831 is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:40:724None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:751None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:789None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:852None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:924None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:924None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:954None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:40:991UI Steam[UI] The PictureRequest 9729ea6de40143eaa3655c135582a69c is complete
Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UIManager:TryGetLobbySlotAvatarPicture(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.LobbySlot:FetchAvatarTexture() Amplitude.Mercury.UI.LobbySlot:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
16:20:41:011None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:41:011None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:41:022None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:41:022None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:41:384None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:42:701None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:42:732None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
16:20:42:999UI Steam[UI] Finished loading in-game windows windows in 3.7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:43:007NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
16:20:43:022None[GameOptions] Random Options resolved after '1' tries.
Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()
16:20:47:808None[WorldGenerator][POI] for Strategic 25 Pois are not placed allMandatoryPlaced:False forceMandatory:True, districtCount:768
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:560None[WorldGenerator][POI] for NaturalModifier 133 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:699
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:653NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
16:20:49:922NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
16:20:49:941NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:941NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:943NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:943NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:945NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:948NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:948NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:948NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:949NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:949NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:949NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:949NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:950NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:954NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:955NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:956NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:957NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:965None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:965None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:966None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:966None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:966None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:966None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:49:967None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:50:129NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:141NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:141NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:142NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:142NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:142NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
16:20:50:390None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
16:20:50:394None[ANALYTICS] GameSessionCreated event posted
Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:20:50:413NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
16:20:50:413NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
16:20:50:458NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
16:20:50:461NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
16:20:50:875NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
16:20:50:875NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
16:20:55:516NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
16:20:58:711NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
16:20:59:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:03:489NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
16:21:03:489NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:03:540NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:03:541NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:07:817NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:07:967NoneGround materials using mid res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
16:21:09:669NoneSculpting elements using mid res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:09:669NoneSculpting elements using mid res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
16:21:11:127NoneRivers using mid res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
16:21:11:127NoneRivers using mid res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
16:21:11:127NoneRivers using mid res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
16:21:11:154NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:154None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
16:21:11:158NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:158NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:158NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:158None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
16:21:11:158None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
16:21:11:158NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:159NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:159NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:167NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:170None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
16:21:11:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:170None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
16:21:11:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:171NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:171NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
16:21:11:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:11:201NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:11:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:498NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:14:500NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:14:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:15:827NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:15:827NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:17:263NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:18:507NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:18:507NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:18:507NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:19:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:20:838NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:20:838NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:20:838NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:22:552NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:24:381NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
16:21:24:381NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:24:381NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
16:21:24:381NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:25:614NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
16:21:25:622NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()